اينم برنامه كنفرانس ها GDC طبق گفته سايت gamasutra
Future Wide Open: Unleashing the Creative Community
Keynote Speaker: John Schappert (Corporate Vice President LIVE, Software and Services for the Interactive Entertainment Business, Microsoft)
Date/Time: Wednesday (February 20, 2008) 10:30AM - 11:30AM
Location (room): Moscone Center, South Hall, Esplanade Ballroom

The Next 20 Years of Gaming
Keynote Speaker: Ray Kurzweil, Inventor & Futurist
Date/Time: Thursday (February 21, 2008) 10:30AM - 11:30AM
Location (room): Moscone Center, South Hall, Esplanade Ballroom

GDC Favorites:

Experimental Gameplay Sessions
Speaker: Jonathan Blow (Number None, Inc.)
Date/Time: Thursday (February 21, 2008) 2:30pm - 4:30pm
Location (room): Room 2018/2020, West Hall

The Game Design Challenge: The Inter-Species Game
Speaker: Eric Zimmerman (Chief Design Officer, Gamelab), Alexey Pajitnov (Game Designer, Lifemode Interactive), Brenda Brathwaite (Game Designer, Savannah College of Art & Design), Steve Meretzky (Senior Designer, Blue Fang)
Date/Time: Thursday (February 21, 2008) 5:30pm - 6:30pm
Location (room): Room 2014/2016, West Hall

From the Audio Track

The Crysis of Audio
Speaker: Tomas Neumann (Senior Audio Programmer, Crytek), Inon Zur (Composer), Christian Schilling (Senior Sound Designer, Crytek)
Date/Time: Wednesday (February 20, 2008) 9:00am - 10:00am
Location (room): Room 2024, West Hall

Procedural Music in Spore
Speaker: Kent Jolly (Audio Director, Electronic Arts), Aaron McLeran (composer, n/a)
Date/Time: Wednesday (February 20, 2008) 12:00pm - 1:00pm
Location (room): Room 2024, West Hall

From the Business and Management Track

Pioneering in Episodic Games and Digital Distribution
Speaker: Kevin Bruner (CTO, Telltale)
Date/Time: Friday (February 22, 2008) 10:30am - 11:30am
Location (room): Room 2004, West Hall

From the Game Design Track

Storytelling in BioShock: Empowering Players to Care about Your Stupid Story
Speaker: Kenneth Levine (President/Creative Director, 2KBoston/Irrational)
Date/Time: Wednesday (February 20, 2008) 9:00am - 10:00am
Location (room): Room 135, North Hall

Rules of Engagement: Blizzard's Approach to Multiplayer Game Design
Speaker: Rob Pardo (VP, Game Design, Blizzard Entertainment)
Date/Time: Wednesday (February 20, 2008) 12:00pm - 1:00pm
Location (room): Room 135, North Hall

E Pluribus Unum: Matchmaking in Halo 3
Speaker: Chris Butcher (Engineering Lead, Bungie Studios)
Date/Time: Wednesday (February 20, 2008) 2:30pm - 3:30pm
Location (room): Room 132/133, North Hall

Standing the Test of Time: A Q&A with Sid Meier
Speaker: Sid Meier (Director of Creative Development, Firaxis Games), Noah Falstein
Date/Time: Wednesday (February 20, 2008) 2:30pm - 3:30pm
Location (room): Room 135, North Hall

How Heroes are Made: A Collaborative Approach to Serialized Content in a Transmedia World
Speaker: Jesse Alexander (Co-Executive Producer/Writer, “Heroes”/NBC)
Date/Time: Wednesday (February 20, 2008) 4:00pm - 5:00pm
Location (room): Room 2001/2003, West Hall

Wii Fit: Creating a Brand New Interface for the Home Console
Speaker: Takao Sawano (Deputy GM in Entertainment Analysis & Development, Nintendo)
Date/Time: Wednesday (February 20, 2008) 4:00pm - 5:00pm
Location (room): Room 135, North Hall

Prototype: Open World, Open Mind, Next Generation Thinking
Speaker: Eric Holmes (Lead Game Designer, Radical Entertainment), Tim Bennison (Sr. Producer, Radical Entertainment)
Date/Time: Thursday (February 21, 2008) 2:30pm - 3:30pm
Location (room): Room 2014/2016, West Hall

Creating Spielberg's Boom Blox
Speaker: Louis Castle (VP of Creative Development at EALA, Electronic Arts)
Date/Time: Thursday (February 21, 2008) 4:00pm - 5:00pm
Location (room): Room 135, North Hall

Your Music Is the Game: Designing Phase, the Other Project at Harmonix
Speaker: Chris Foster (Senior Designer, Harmonix Music Systems)
Date/Time: Thursday (February 21, 2008) 5:30pm - 6:30pm
Location (room): Room 2009, West Hall

Creativity in the Form of Improvement
Speaker: Yoshiki Okamoto (President, Game Republic)
Date/Time: Thursday (February 21, 2008) 5:30pm - 6:30pm
Location (room): Room 132/133, North Hall

Development - Super Smash Bros. Brawl
Speaker: Masahiro Sakurai (Designer and Director, Sora Ltd.)
Date/Time: Friday (February 22, 2008) 10:30am - 11:30am
Location (room): Room 135, North Hall

Diner Dash: Hometown Hero Postmortem: Where Casual Games Meet Virtual Worlds
Speaker: Brad Edelman (Chief Technology Officer, PlayFirst, Inc.), Kenny Shea Dinkin (Vice President and Creative Director, PlayFirst)
Date/Time: Friday (February 22, 2008) 12:00pm - 1:00pm
Location (room): Room 131, North Hall

Dynamic Cinematic Gameplay: Creating Stranglehold's "Tequila Bombs"
Speaker: Neill Glancy (Lead Designer, Midway Games)
Date/Time: Friday (February 22, 2008) 4:00pm - 5:00pm
Location (room): Room 2004, West Hall

Metaplace Postmortem: Reinventing MMOs
Speaker: Raph Koster (President, Areae, Inc.), Sean Riley (Lead Programmer, Metaplace)
Date/Time: Friday (February 22, 2008) 4:00pm - 5:00pm
Location (room): Room 135, North Hall

From the Programming Track

A Believable Character Postmortem: Motion Capture on the Virtual Set of Beowulf
Speaker: Parag Havaldar (Software Architect, Sony Pictures Imageworks)
Date/Time: Thursday (February 21, 2008) 12:00pm - 1:00pm
Location (room): Room 3020, West Hall

Lighting and Material of Halo 3
Speaker: Hao Chen (Engineering Lead, Bungie Studios)
Date/Time: Thursday (February 21, 2008) 4:00pm - 5:00pm
Location (room): Room 2004, West Hall

Crysis Next-Gen Effects
Speaker: Tiago Sousa (Effects/Graphics Programmer, Crytek)
Date/Time: Friday (February 22, 2008) 10:30am - 11:30am
Location (room): Room 2014/2016, West Hall

The Technology of Final Fantasy
Speaker: Taku Murata (General Manager, Technical Research Division, Square Enix Co.,Ltd)
Date/Time: Friday (February 22, 2008) 12:00pm - 1:00pm
Location (room): Room 135, North Hall

Lightmap Compression in Halo 3
Speaker: Yaohua Hu (Engineer, Bungie Studios)
Date/Time: Friday (February 22, 2008) 2:30pm - 2:50pm
Location (room): Room 3004, West Hall

From the Production Track

Challenges of Creating Linear Content in a Game Engine
Speaker: Kim Libreri (DIGITAL DOMAIN, INC.), Jerry O'Flaherty (Director, Warner Brothers Studio)
Date/Time: Friday (February 22, 2008) 9:00am - 10:00am
Location (room): Room 2018, West Hall

The BioWare Live Team: Building Community through Technology
Speaker: Derek French (Associate Technical Producer, BioWare Corp.)
Date/Time: Friday (February 22, 2008) 10:30am - 11:30am
Location (room): Room 2002, West Hall

From the Vision Track

How to Create an Industry: The Making of the Brown Box and Pong
Speaker: Allan Alcorn (CTO, IMMI), Ralph H. Baer
Date/Time: Wednesday (February 20, 2008) 2:30pm - 3:30pm
Location (room): Room 2014/2016, West Hall

From the Visual Arts Track

Uncharted Animation: An In-depth Look at the Character Animation Workflow and Pipeline
Speaker: Judd Simantov (Lead Character Technical Director, Naughty Dog Inc), Jeremy Lai-Yates (Lead Gameplay Animator, Naughty Dog Inc.)
Date/Time: Wednesday (February 20, 2008) 12:00pm - 1:00pm
Location (room): Room 132/133, North Hall

The Halo 3 Cinematic Process
Speaker: CJ Cowan (Bungie)
Date/Time: Thursday (February 21, 2008) 4:00pm - 5:00pm
Location (room): Room 2001/2003, West Hall

From the Game Career Seminar

From Grunt to God to Startup - Career Lessons From the Edge of Game
Speaker: David Jaffe (Co-President/Game Designer, Eat Sleep Play)
Date/Time: Friday (February 22, 2008) 10:30am - 11:30am
Location (room): Room 3005, West Hall

Jamil’s Special Recommendations

Star Wars: The Force Unleashed: How LucasArts is Building a Game, a Development Team and a Technology Pipeline... At the Same Time
Speaker: Haden Blackman (Project Lead, Lucasarts Entertainment Co)
Date/Time: Thursday (February 21, 2008) 9:00am - 10:00am
Location (room): Room 135, North Hall

The Emergent Gamer
Speaker: Rod Humble (Head of The Sims Studio, Electronic Arts)
Date/Time: Thursday (February 21, 2008) 12:00pm - 1:00pm
Location (room): Room 2014/2016, West Hall

The Future of Animation is Games
Speaker: Bill Kroyer (Writer/Director, Sacred Road, Blockade Entertainment), Mark DeAngelis (Vice President of Programming & Development, Voom Networks HD)
Date/Time: Thursday (February 21, 2008) 2:30pm - 3:30pm
Location (room): Room 3004, West Hall

My First MMO
Speaker: Dave Jones (Realtime Worlds)
Date/Time: Thursday (February 21, 2008) 5:30pm — 6:30pm
Location (room): Room 135, North Hall

The 1st Annual Startup Showcase - Startup Launchpad Presented by GDC and CRV
Speaker: George Zachary (Partner, Charles River Ventures), Susan Wu (Principal, Charles River Ventures), Owen Mahoney (Electronic Arts), Jamil Moledina (Executive Director, GDC, CMP Game Group)
Date/Time: Friday (February 22, 2008) 12:00pm - 1:00pm
Location (room): Room 132, North Hall

Fable 2 -- The Big Three Features Revealed
Speaker: Peter Molyneux (Head of Studio, Lionhead Studios)
Date/Time: Friday (February 22, 2008) 2:30pm - 3:30pm
Location (room): Room 135, North Hall

Conquering Bane's Citadel: The Collision of Casual and Hardcore Gaming in Puzzle Quest
Speaker: Steve Fawkner (CEO and Lead Designer, Infinite Interactive)
Date/Time: Friday (February 22, 2008) 4:00pm - 5:00pm
Location (room): Room 2018/2020, West Hall
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