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مشاهده نسخه کامل : Need for speed all games! [from NFS1 to NFS: U!)



javadshahvand
11-11-09, 17:56
The Need for Speed I

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The Need for Speed (occasionally referred to in full as Road & Track Presents: The Need for Speed) is a 1994 racing video game, developed by Electronic Arts Canada and published by Electronic Arts. It is the first in the Need for Speed series, which spans more than 15 titles to date. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports. The game was noted for its realism and audio and video commentaries. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behavior, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each car interior and exterior and even short video clips highlighting the vehicles set to music.

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Need for Speed II

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Need for Speed II is a 1997 racing video game, developed by Electronic Arts Canada and published by Electronic Arts. It is a part of the Need for Speed series and sequel to The Need for Speed (1994), significantly deviating from the emphasis of realism in The Need for Speed to arcade-like gameplay, though it introduces the car tuning. As does its predecessor, Need for Speed II features several exotic cars, and includes tracks set in various parts of the world. The game also opted to remove police pursuits introduced in The Need for Speed.
As in the original Need for Speed, the game features detailed specifications, history, and audio commentaries on each vehicle. The largest feature was several full motion video (FMV) segments for each of the cars, several of them being the professional produced videos for the concept vehicles. Additionally, each vehicle interior could be viewed through genuine photographs taken in a 360 degree panoramic view. This marks the last time such extravagant features are to be found in the Need for Speed series as future games render any material completely in 3D.

It was also possible to enter a number of codes at the start menu which if entered correctly, would make a swooshing noise. These codes replaced the chosen car with a vehicle from the games backdrop traffic. These vehicles could then be raced instead and had more realistic performance. Background vehicles included a VW Beetle, Volkswagen Variant, Mazda MX5, pick up truck, VW Camper, Yellow School Bus and a lorry. You could also drive various parts of the scenery including a large green T-rex, a little wooden kiosk and a western style wagon. The scenery items made no engine noise but would always make a tyre screech when moving off the start line.

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Need for Speed II Special Edition

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Released on November 6, 1997 in the United States and February 2, 1998 in Japan and Europe, the special edition of NFS II includes one extra track, 4 extra cars, 3 bonus cars, a new driving style called "wild", and 3dfx Glide hardware-acceleration support. These new features add up to a substantially improved game.

Because the Voodoo Graphics and the Voodoo Rush were the only 3dfx cards available at the time of the game's release, and because Electronic Arts did not future-proof the game's installer, later 3dfx graphics card models such as the Voodoo 2 are not detected during the NFS II SE installation process (a pop-up will confirm 3dfx detection). Subsequently, the installer doesn't copy from the disk the secondary version of the program with 3D acceleration. This problem is easily solved by manually copying and running the alternate executable file. Glide wrappers are available for non-3DFX graphics cards so that modern computers can run the game with hardware-acceleration. Several Glide wrappers with support for the game are dgvoodoo and Zeckensack's Glide wrapper.

Besides smoothing out the in-game textures, the 3dfx version of the game also features additional visual effects not found in the software version, such as car reflections, weather, improved fog, shading, improved skybox rendering and transparent in-game menu overlay featuring a rotating view around the player's car. These visual enhancements are standard in both the software and hardware accelerated versions of Hot Pursuit, High Stakes, Porsche Unleashed and Hot Pursuit 2.

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Need for Speed III: Hot Pursuit

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Need for Speed III: Hot Pursuit is a 1998 racing video game, developed by Electronic Arts Canada and published by Electronic Arts. It is the third major title in the Need for Speed series, significantly returning police pursuits as a major part of gameplay. Hot Pursuit remains focused in racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. In addition, police AI is significantly improved over its predecessor, utilizing several tactics to stop both the player and opponent, the game was released for Playstation in March 1998 and later received a Enhanced port for Microsoft Windows in September 1998.

The game title's suffix, "Hot Pursuit", is a term for a police pursuit.

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Need for Speed: High Stakes (NFS: Road challenge)

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Need for Speed: High Stakes (also known as Need For Speed: Road Challenge in Europe and Brazil) is a 1999 racing video game, developed by Electronic Arts Canada and published by Electronic Arts. It is part of the Need for Speed series, once again featuring a host of exotic sport cars and tracks located in Western Europe and North America.

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Need for Speed: Porsche Unleashed (NFS: Porsche 2000)

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Need for Speed: Porsche Unleashed (also known as Need for Speed: Porsche 2000 in Europe, and Need for Speed: Porsche in Germany and Latin America) is a racing video game, developed by Electronic Arts Canada and published by Electronic Arts, and is a part of the Need for Speed (NFS) series. Unlike other NFS titles, Porsche Unleashed centers around racing Porsche sports cars, with models ranging from 1950 to 2000. The game is noted for its extensive information regarding Porsche and its cars.

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Here is a patch which allow to play on Windows XP

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Need for Speed: Hot Pursuit 2

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Need for Speed: Hot Pursuit 2 is a 2002 racing video game, serving as the debut Need for Speed (NFS) title from EA Black Box, and the first Need For Speed for the sixth generation of consoles. In 2003, the game was awarded Console Racing Game of the Year at the 6th Annual Interactive Achievement Awards.

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Need for Speed: Underground

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Need for Speed: Underground (NFSU) is the seventh racing game in the Need for Speed video game series developed by EA Black Box and published by Electronic Arts in 2003.

Need for Speed: Underground reboots completely the franchise, ignoring the previous games and is the first game in the series to offer a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in a generic city at night, though the city bears some resemblance to New York, San Francisco and Los Angeles. Rather than exotic cars, Underground featured vehicles associated with the Import Scene. Underground was commercially successful, and inspired a sequel.

It is rumored that the car manufacturers were very strict in how their vehicles were to be portrayed in this game, especially considering the "illegal street racing" reputation of the tuner culture.[citation needed] EA took some effort in making the races appear as sanctioned racing events, and included a public service announcement in the game's introduction. In addition, vehicles do not have damage models.

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Need for Speed: Underground 2

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Need for Speed: Underground 2 (NFSU2) is a cross-platform racing video game published and developed by Electronic Arts. Released in 2004, it is the sequel to Need for Speed: Underground, and is part of the Need for Speed series, available on GameCube, PlayStation 2, Xbox, Nintendo DS, Game Boy Advance and Windows. It was developed by EA Black Box.

The game is based around tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (just driving around freely, like the Midnight Club series, in a large city known as "Bayview"). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers. Brooke Burke is the voice of Rachel Teller, the person who guides the player through the story.

On the Nintendo DS installment, users are able to design custom decals to adorn any vehicle in the game.

The PSP equivalent is Need for Speed: Underground Rivals.

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Need for Speed: Most Wanted

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Need for Speed: Most Wanted (NFS:MW) is a racing video game, developed by EA Black Box and first released by Electronic Arts in North America on November 11, 2005. It is part of the Need for Speed series of games. The game reintroduces police chases into a large body of the game's street racing-oriented gameplay, with certain (but not all) customization options from the Need for Speed: Underground series. The game is also succeeded by Need for Speed: Carbon, which serves as a sequel to Most Wanted.

Most Wanted has been released for Windows-based personal computers, the PlayStation 2, PlayStation Portable, Nintendo GameCube, Xbox, Xbox 360 (as a launch title), Game Boy Advance, Nintendo DS and mobile phones. Another version of Most Wanted, titled Need for Speed: Most Wanted: 5-1-0 has been released for the PlayStation Portable.

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Need for Speed: Most Wanted BLACK EDITION

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Need for Speed: Most Wanted 'Black Edition', a collector's edition of Most Wanted, was released in celebration of the Need for Speed series' tenth anniversary and in conjunction with the release of Most Wanted. The Black Edition features additional races, bonus cars and other additional content. The Black Edition also comes with a special feature DVD that contains interviews and videos about the game. The Black Edition was released for Microsoft Windows, PlayStation 2 and Xbox in the United States and Australia; only the PlayStation 2 version of Black Edition was released additionally for Europe.

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Need for Speed: Carbon

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Need for Speed: Carbon, also known as NFS Carbon or NFSC is an Electronic Arts video game belonging to the Need for Speed series. It is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release order and succeeded by Need For Speed: Undercover in chronological order.

The PlayStation Portable, Nintendo DS, and Game Boy Advance versions of the game are called Need For Speed Carbon: Own the City, and is set in a fictional city named Coast City with a significantly different storyline. This version features different AI abilities and also features the Audi TT and the Chevrolet Cobalt SS.

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Need for Speed: ProStreet

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Need for Speed: ProStreet is the 11th installment of Electronic Arts' popular racing game series Need for Speed. On May 21, 2007, Electronic Arts published a teaser trailer of ProStreet, and officially announced it ten days later. It was released worldwide in November 2007.

The demo, featuring two races, one speed challenge and one grip race, appeared on Xbox Live on October 26, 2007, on PlayStation Store on November 1, 2007, and on PC on November 2, 2007. The PC version is the last in the series to use CD-ROMs, which are succeeded by the usage of DVDs for the rest of the series.

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Need for Speed: Undercover

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Need for Speed: Undercover is the 12th installment of the popular racing video game series Need for Speed, developed by EA Black Box and published by Electronic Arts. It was released on PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS and mobile phone in November 2008. The game was later released on the iPhone OS on April 27, 2009. It is preceded by Need for Speed: ProStreet. According to EA, the game has sold over 5.2 million copies on all 8 platforms combined. Need For Speed: Undercover is also the last Need For Speed game on the PlayStation 2.
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